Fantasy CrossFit: Transactions
In case you missed it, we’re hosting a Fantasy CrossFit Games competition this year. Email me if you’re interested in participating.
Of the athletes who competed in the 2012 Games as Individual Men or Individual Women, less than half made it back in 2013. Some got hurt (Annie), some chose school over the Games (Foucher), some chose to compete on a team or as a Master, and some just didn’t make the cut (Spealler). All those absences left the door open for new people that probably weren’t on anyone’s radar at the start of the season (Lindy).
What this means to you is that some of the athletes that you draft aren’t going to perform as well (from a fantasy perspective) as you had hoped. In order for your fantasy team to do well, you will need to identify and replace those underperforming athletes as soon as possible. You also need to keep your eyes open for undrafted athletes who are doing well and add them to your team.
The way that you do this is through “transactions”.
A transaction is any change made after the initial draft to the list of athletes that are on your fantasy team. There are two types of transactions available: Trades and Pickups.
A trade is a transaction in which athletes are exchanged between teams. Obviously this would need to involve at least two teams and two athletes, but more complex trades are acceptable. There is no limit to the number of trades you can perform over the course of the season.
A pickup is a transaction in which you acquire an athlete who is not on anyone’s team. If there are no openings on your team then you must drop an athlete as part of the pickup; the dropped athlete then becomes available for other teams to pick up. Unlike trades, pickups will only be allowed at certain times and there will be limits to the number of pickups that can be performed.
There will be a priority system in place to handle situations where multiple teams want to pickup the same athlete at the same time. At the start of the season, your pickup priority will be the opposite of your draft position (e.g. if you drafted 10th out of 10 managers, then you get the top pickup priority to start). Each time that pickups are allowed, if two or more teams want the same athlete, the team with the highest pickup priority will get the athlete.
Each time you have a successful pickup, your pickup priority drops to last. As other teams perform pickups after that, their priority will drop and yours will rise. And so on. Trades do not affect pickup priority. You can still pickup athletes while your priority is low, you just won’t win any ties if someone else wants the same athlete.
Making the most of your trades and pickups can be the difference between a winning season and a losing one for your fantasy team.